Result of each round (Dice roll in Backgammon, Cards in Poker etc.) is not generated on our servers. It's generated with help of round players and is fully transparent. This way, it's impossible for anyone to manipulate game output. Also, anyone can check and confirm game fairness.
Operator is generating server seed (Random 16 symbols). Hashed version of this server seed is available publicly before round starts.
Client seed is generated on the side of each player and when round starts, we combine server seed with client seeds and generate hashed SHA seed.
From SHA hash are generated round results. Each game has slightly different mathematics for generating result - to match game requirements.
The fairness of the game is based on mathematical algorithms. Players can use the RNG by submitting random seed numbers inside the Fairness tab.
The server generates a random SHA-256 hash and MD5 as a seed for every round.
The seed is used to generate the Multiplier’s crash point.
Players can go to the Fairness tab and paste in the hash of the desired crash point they want to verify. It will return the corresponding MD5 of that hash as well as the Multiplier’s crash point.
This is to prove the fairness of the game’s RNG algorithm.